![]() ![]() And yes, you can allow all replacement, if you want this. You can change settings of allowed replacement any time in mod settings. Can you wear gloves on wooden hand? I think no. ![]() Why not all replacements are allowed by default?įor example you could still wearing you gloves with Bionic Arms, but not with some kind of simple prosthetic, like wooden hand. And your pawn can continue wearing any gear on their hands, feet, etc. If any bionic part exists in right place, patch change original result value to positive. When original game code return that pawn does not have any body part for wearing boots or gloves (negative check), patch code starts and try to find any bionic body part on upper levels, like Bionic Arm or Bionic Leg. This happens cause game remove all feet, when you try to install bionic upgrade on your legs. ![]() If your pawn has two bionic legs, it cannot wear boots by default. Instead of this, this mod patch original Rimworld ApparelUtility method "HasPartsToWear" on the fly. This mod does not change body part groups and do not try to connect fingers and hands to torso directly like as Keep Hands and Feet - 1.1 Works with vanilla, EPOE, VAE, Jewelry, AVP (gauntlets), etc. This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands. ![]()
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